DISCLAIMER: If you are visiting my site is either by an old job request or luck, this is a site in progress and is an incomplete representation of my work

, contact is functional so feel free send me a message if needed

Fabian Cardenas


Blender

Free open source 3d software, widly popular

Blender is my primary engine for 3D creation, bridging technical precision with artistic expression. Over the past eight years, I have utilized its robust ecosystem to develop procedural environments, organic characters, and high-fidelity renders.


ARTISTIC PHILOSOPHY

I believe that 3D assets should be more than just geometry; they should carry a narrative. My workflow balances efficiency with creative exploration, ensuring that every project is both visually compelling and technically robust.

“The goal is to translate abstract ideas into fully realized digital assets while maintaining peak artistic quality.”


MODELING & SCULPTING

I specialize in both high-detail organic sculpting and precision hard-surface modeling. By leveraging modifiers and non-destructive workflows, I ensure that assets remain flexible for iteration throughout the production pipeline.

Wireframe Process

  • Sculpting: Detailed forms and organic character development.
  • Hard-Surface: Precision modeling for props and environments.
  • Optimization: Clean topology optimized for animation and real-time engines.

TEXTURING & RENDERING

Using a full PBR (Physically Based Rendering) workflow, I design materials that react realistically to any lighting environment. Whether utilizing the path-tracing power of Cycles or the real-time speed of Eevee, I focus heavily on mood and composition.

  • Nodes: Advanced procedural shading and custom material groups.
  • Lighting: Cinematic composition to enhance depth and realism.